When most people consider the internet as an entity, they think of anonymous posters driving pre-teens and teenagers to suicide through cyberbullying, inappropriate videos made by drunk college students, and an online world where children spend hours glued to the screen, slowly losing their intelligence as they try to get past just one more level. Realistically, the internet is full of value, information, and charitable people, if one only knows where to look. Through one such web community, Nerdfighters, teenagers can learn about people outside of their social bubble and interact with students who share their interests but may live far away, and it also allows them to express themselves creatively and make a difference in the world, despite the lack of monetary capabilities and ability to travel most teenagers have. The community created by Hank and John Green, known as Nerdfighters, has positively impacted teenagers’ knowledge of the wider world, history, science, education, and charity, as well as their ability to accept diversity and their interest in the well-being of their peers around the world.
“What is a nerd, and where did the word come from?” many people may be wondering. There has been much debate over the word, and whether or not it is a negative thing to call someone, for a long time. The word is generally recognized as having come from Dr. Seuss’ If I Ran the Zoo, in which the narrator, Gerald McGrew, states that he would collect “a Nerkle, a Nerd, and a Seersucker too” for his zoo. Phillip K. Dick claimed to have coined the similar “nurd.” A 1951 Newsweek article reported on the word’s popularity in Detroit, while at the same time, a Rensslaer PTI used the word “knurd,” or “drunk” backwards, to describe someone who preferred to stay in and study, as opposed to a partier. In the 1960’s, the term began to spread throughout the United States of America and Scotland as a popular synonym for “square” or “drip.” Only now did it begin to take on its current association with bookishness and social ineptitude.
Today, “nerd” is a term often used in a derogatory way to describe someone who prefers to passionately pursue intellectual activities or other slightly obscure interests than engage in more popular or social activities. Those deemed to be nerds by their classmates are often excluded from physical activities by their peers and are considered loners. They often tend to associate with other like-minded, similarly alienated individuals- hence the typicality of such groups as Nerdfighters forming. John Green, co-founder of Nerdfighters has noted the following about nerds, and how people view nerds. Nerds like us are allowed to be unironically enthusiastic. Nerds are allowed to love stuff, like jump-up-and-down-in-the-chair-can’t-control-yourself- love it.... when people call people nerds, mostly what they’re saying is, ‘you like stuff.’ Which is just not a good insult at all. Like, ‘you are too enthusiastic about the miracle of human consciousness. (Nerd- Brotherhood 2.0)
In addition to those definitions, there are a variety of stereotypes that surround nerds, as well as some more realistic common characteristics. For example, most people assume that all nerds are either very thin or extremely obese, and are intelligent, but socially and physically awkward. In movies, nerds are generally portrayed as white or Asian males with glasses, braces, acne, pocket protectors, and pants worn above the regular levels. Nerds are assumed to be good with computers and technology and enjoy comic books. It is true that for the most part, nerds focus on things considered either overly mature or too young for them- nerds will tend to have a passion for math, science, technology, classic literature, and other intellectual pursuits, or trading cards, comics, RPGs, Legos, fantasy, and science fiction. These passions lead to another common stereotype- that all nerds suffer from OCD, and have an extreme devotion to the rules and the “nerdy” things that they love.
As the computer industry has risen in recent years, “nerdy,” technologically savvy people have gained large fortunes and prestige, making the connotation about nerds less about awkwardness, and more about intelligence. People have begun to realize that some nerdiness is a good thing, as intelligent, respectful, and interesting people tend to earn more money. Katie Hafner was quoted by the New York Times as having said the following in August of 1993:
My idea is to present an image to children that it is good to be intellectual, and not to care about peer pressures to be anti-intellectual. I want every child to turn into a nerd- where that means someone who prefers studying and learning to competing for social dominance, which can unfortunately cause the downward spiral into social rejection. (qtd. Nerd- Brotherhood 2.0)
Another popular quote about nerd pride is well-known and commonly attributed to Bill Gates, but was actually originally said by Charles J. Sykes- “Be nice to nerds. Chances are you’ll end up working for one.”
As the public started viewing nerds in a better light, movies, television shows, and the media also started to encourage nerdiness- some examples are the Revenge of the Nerds in 1984, FC Nerds, and the episode “Nerdator” of Freakazoid. In the episode, this memorable quote was said for the first time:
...What they lack in physical strength, they make up in brain power. Who writes all the best selling books? Nerds. Who directs the top grossing Hollywood movies? Nerds... And who are the people who run for the high office of Presidency? No one but nerds.” (qtd. Nerd- Brotherhood 2.0)
Today, many people choose to celebrate their nerdiness in various ways. In Spain, May 25 is Nerd Pride Day, and there is an entire genre of Nerdcore hip-hop (starring artists like MC Plus +, MC Hawking, and MC Frontalot), as well as a wide variety of Nerdcore webcomics (Penny Arcade, User Friendly, PvP, and Megatokyo are all popular nerd comics). Last but not least, the group mainly discussed in this paper, Nerdfighters, is a popular way to show nerd pride in the internet community.
Now one might be curious about what a Nerdfighter is, and how the organization was founded. Brotherhood 2.0, the first form of the Vlogbrother’s video logs, was started in January 2007 by Hank Green as a year-long project between him and his brother, John, in which the two would communicate without using text at all- i.e., communicating through video log (vlog for short) or on the phone was acceptable, but an email was not. The Brotherhood 2.0 project began to rouse a certain amount of following; enough so that when the project ended in December, 2007, the two continued to make vlogs and post them on YouTube under the username “vlogbrothers.” They have amassed over 75 million views, 1.1 million Twitter followers, and over 800 videos since their original vlog.
John Green, born August 24, 1977, is the older Green brother and a New York Times bestselling author. Since the origin of Nerdfighters and the vlogbrothers channel, he has written four books (Looking for Alaska, An Abundance of Katherines, Paper Towns, and Will Grayson, Will Grayson, the last of which was co-written with David Levithan) and a variety of short stories. He won the 2009 Edgar Award, the 2006 Michael L. Prince Award, and has twice been a finalist for the Lost Angeles Times Book Prize. He was also a New York Times Book Review and Booklist reviewer. His short story titles include, “The Approximate Cost of Loving Caroline,” “Great American Morp,” and “Zombiecorns,” the last of which is not about zombie unicorns, but instead zombies who enjoy worshipping corn. Besides writing, he enjoys religion (he identifies as Episcopalian), Mark Twain, the last words of famous people, Judy Bloom, literature, librarians, and conjoined twins. While Hank is the one who came up with the idea for Brotherhood 2.0, John is the one who really maintains it. One of his most notable quotes on nerds is as such:
Saying, ‘I notice you’re a nerd’ is like saying, ‘Hey, I notice that you’d rather be intelligent than be stupid, that you’d rather be thoughtful than vapid, that you believe there are things that matter more than the arrest record of Lindsay Lohan. (Nerd- Brotherhood 2.0)
Hank Green, born May 5, 1980, is the younger Green brother and a resident of Missoula, Montana. Where John Green can be considered a literary nerd, Hank prefers science and mathematics. He has, however, written for the publication mental_floss on numerous occasions, and has also wrote an article for the New York Times in July of 2010. He has also done work for the Weather Channel, NPR’s “All Things Considered,” Air America’s “The Young Turks,” Planet Green, and Forcast Earth. Hank is the founder and Editor in Chief of EcoGeek, a website that combines intelligence and nerdiness with a desire to save the earth. Officially, he is a webpage designer, but he also like music, corn dogs, books, Star Wars, Harry Potter, and guitar.
Having established the origin of Brotherhood 2.0 and the Vlogbrothers, it is also necessary to explain how the word Nerdfighter came to be and what a Nerdfighter is. The term was first coined in a February 1, 2007 Brotherhood 2.0 video titled, “In Whic John Miraculously Uploads a Video in the Savannah Airport Despite Not Having a Power Chord,” when John discovers an arcade game titled “Nerd Fighters.” The term gained its current meaning alter in that same month, when John’s ongoing lecture on the “war between nerds and popular people” and “people who fight with their brains” coincided with the fanbase that followed the Vlogbrothers. February 15, 2007 marks the date on which John stated, for the first time, the quote that any Nerdfighter will say if asked what the word mean- “A Nerdfighter is like a regular person, except instead of being composed out of tissues and cells and organs, they are made entirely out of awesome.”
The far more realistic definition of the word, however, is someone who fits most of or some of the nerdy characteristics (intelligent, intellectual, dedicated, and possibly slightly obsessive) and who is also determined to make the world a better place through charity and positivity. Nerdfighters generally visit the Nerdfighters website fairly regularly, watch the Vlogbrothers videos, and participate in their projects whenever possible. Nerdfighters are also known to generally have one or several of the following “powers,” or nerdy interests among others. A Nerdfighter power could include Harry Potter, Weird Al, English, Dungeons and Dragons, rock climbing, band, guitar, computers, mathematics, literature, video games, opera, hippy, Wikipedia, the Muppets, musical theatre, comic books, classic RPGs, Grammar Nazi (the word is used, here, in the nicest of ways), Doctor Who, StarKidPotter, the Lord of the Rings, space, vaulting, gymnastics, Glee, history, or language.
When Nerdfighters were asked what they considered the key components of the group, for the most part, they replied that the most important thing was a desire to be a part of the group- and in the Vlogbrothers FAQ video, they very succinctly state that anyone can be a Nerdfighter, no matter their age, gender, or sexual preference. Otherwise, most said something like, “...Dedication, [a] thirst for knowledge, [a] sense of humor, [and wanting to be] a generally good person.” Another Nerdfighter said, “[Someone who] is interested in the world around them, and works to decrease world suck and increase world awesome in whatever way they choose,” and yet another said, “A pursuit of knowledge and a willingness to make a change for the betterment of the world (Anonymous Interviews).
The group is founded solely on the ideas and actions of two people, and has evolved to become something far larger. Also, it is without most of the usual issues caused by internet anonymity, where people use their ability to function without risk of social punishment to be rude and impolite, and instead is full of people who support and learn from each other. Nerdfighters are an interesting example of internet communities, where the community didn’t come together based around some sort of fictional media... or around a common place... but instead around people, and the ideas those people espouse. And it’s overwhelmingly positive, as an internet community. (Anonymous Interview)
When faced with the concern many adults raise when it comes to cyber bullying and internet communication, Nerdfighters are unanimous in both their politeness is stating that the concern is a valid one, and also their wholehearted belief that one should not avoid all people spoken to through the internet out of concern of meeting one bad. All people surveyed replied with an example of a friendship that never would have been formed without the Nerdfighter community, and a firm statement about the positive relationships that could be made through the semi-anonymity of the computer. Many people who fit the qualifications of “nerd” aren’t used to a whole lot of social interaction, and having time to think before typing their responses to a conversation offers them the opportunity to communicate without feeling like a fool. Nerdfighters is a safe place to meet people with similar interests. One interview subject said, “Online socializing can really benefit teens. It’s great to get honest, semi-anonymous advice from those outside of your life,” and another mention how being called a name by someone you’ve never spoken to before and have the ability to avoid in future is far less biting than if someone you’ve known for years and face daily had said it to you. (Anonymous Interviews)
Nerdfighters has also made many of its members feel as though they could make a difference in the world. “...John and Hank’s story, along with that of Esther Earl, have showed me how just a few people can affect the lives of many.” (Honora Johnston Interview) (Esther Earl is well known and was well-loved throughout the Nerdfighter community; she was a huge supporter of the organization and that of the Harry Potter Alliance until her death last year from cancer.) Others have stated just how empowered and inspired they feel by the projects organized by the group, and how the things they do can make a difference. I absolutely [consider the Vlogbrothers my role models]. They have both achieved their dreams- writing and environmental activism. they gave shown me that it is possible to achieve what you want. (Honora Johnston Interview)
The group has also had a huge impact on its members’ knowledge of current events, diversity, science, history, and education. The Nerdfighters surveyed claim that Hank and John are able to explain science and literature/current events topics (respectively) far more clearly than any of their teachers has ever been able to. One Nerdfighter says that
John explains ... why I should care about [current events] as opposed to throwing out numbers and statistics. Brotherhood 2.0 and the Project for Awesome have really opened my mind to how much needs to be done, and how much can be done.
John explains ... why I should care about [current events] as opposed to throwing out numbers and statistics. Brotherhood 2.0 and the Project for Awesome have really opened my mind to how much needs to be done, and how much can be done.
John and Hank show empathy and understanding for those around the world that are different from themselves, and are therefore great role models for teens in a world that, for the most part, only helps others when it benefits themselves. As far as history goes, generally all NFs agree that the videos make the learning experience far more memorable than if the information had just been read out of a textbook, and it gives an example to budding teachers of a way to make a class far more interesting. One Nerdfighter, an education major, says she looks a lot at how they teach, so she can get ideas of how to do so in more traditional settings. Hank and John also offer a ton of information that might not regularly come up in a course or in everyday life, like the life of Queen Ranavalona I and Ivan the Terrible’s hidden library. “I’m a life-long student,” one Vlogbrothers video watcher says, “and I love learning everything I possibly can. The videos have made me more aware of little snippets of history that might have been overlooked in a course. As far as science goes,” she says, “they give me real life applications for the topics; for example, Hank’s EcoGeek.”
An overwhelming number of members replied that they felt it had raised awareness that being nerdy wasn’t necessarily a bad thing when asked about the effects of Nerdfighters. Being a nerd used to be- and still is, in some places- frowned upon, but Hank and John have given nerds a place to go and a community to be a part of. Nerds can be proud of their determination and intelligence here. For a group of people that has always suffered from social difficulties, almost by definition, and has, as a general rule, felt alienated for their intelligence and obsessive nature, Nerdfighters offers the outcasts a place to feel included, a reminder that “normal” isn’t necessarily a box everyone has to fit into. Really, it shows teens struggling with their own self-confidence that they are not alone in their interests and habits.
I think it espouses the idea that... it really is okay to be who you are- a lot of media marketed towards teenagers pretends like they mean this, but they only mean it if you’re white, or straight, or pretty, or athletic. But really, in Nerdfighters, you can be your weird, nerdy self, as long as you’re nice to people. And it makes the idea of contributing to other people, even in little ways, seem more doable for teenagers. And it gives younger people a voice, during a time in their life when they might not feel like they have one, and a community where they’re allowed to just kind of be. (Anonymous Interview)
An overwhelming number of members replied that they felt it had raised awareness that being nerdy wasn’t necessarily a bad thing when asked about the effects of Nerdfighters. Being a nerd used to be- and still is, in some places- frowned upon, but Hank and John have given nerds a place to go and a community to be a part of. Nerds can be proud of their determination and intelligence here. For a group of people that has always suffered from social difficulties, almost by definition, and has, as a general rule, felt alienated for their intelligence and obsessive nature, Nerdfighters offers the outcasts a place to feel included, a reminder that “normal” isn’t necessarily a box everyone has to fit into. Really, it shows teens struggling with their own self-confidence that they are not alone in their interests and habits.
I think it espouses the idea that... it really is okay to be who you are- a lot of media marketed towards teenagers pretends like they mean this, but they only mean it if you’re white, or straight, or pretty, or athletic. But really, in Nerdfighters, you can be your weird, nerdy self, as long as you’re nice to people. And it makes the idea of contributing to other people, even in little ways, seem more doable for teenagers. And it gives younger people a voice, during a time in their life when they might not feel like they have one, and a community where they’re allowed to just kind of be. (Anonymous Interview)
Nerdfighters, as a whole, has offered teens who are intellectual and passionate about things a place to go where they will feel included; a supportive group of people that reminds them that they are not alone, while also helping encourage a wider world view and a respect of the diversity of others. It also encourages charity and life-long learning, informing its members of current events and historical ones, as well as explaining math, science, and education, leaving it a clear representation of the good that can be found in the internet, despite the seas of bad.